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I had a conversation with Daniel Dittmar, one of the developers on the SAP team today. I am trying to get familiar with the MaxDB codebase, and it's difficult to do without at least a bit of explanation. The inline English documentation is written by native German speakers, so it's often difficult to discern. Having this map will help me quite a bit. I hope it helps some others as well.

Thanks very much to Daniel for putting an evening in to documenting this.

Lots of info )

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I had an eventful weekend. I got a lot of coding done. I've not touched OpenGL since my work on Jenkara over three years ago.

The first result of the google search is the project, the second is who it was named after. I hadn't seen pictures of her in quite a long time, and it was kinda' difficult for me :(

I intend to get a real modeler written one of these days, but the development tools just don't exist on the Linux platform in the state that I would like to see them in. I did spend a bit of time getting a quake mdl loader program written in C#, but the bulk of my time was spent working on the infrastructure.

I wrapped the GtkGlArea C library using GAPI. Miguel updated my public key in the Mono repository, so I was able to commit my work on the library to the Mono repository.

Since I now have write access to the repository, I acted on a couple of patch submissions I came across and closed a bug.

I have made a bunch of changes to the Tao build system. I like autotools, and most of the linux developers I know are quite familiar with the ./configure && make && make install routine. There are also a couple of other features that I need, like installation into the GAC and creation of a pkgconfig entry. So I'm doing that. The majority of the dlls are now being installed, but I haven't started in on the examples yet.

While testing my work on gtkgl-sharp, I ported a couple of pieces of C code to C#. There is now a C# version of SGI's very useful quaternion manipulation / virtual trackball code, as well as a port of some OpenGL Teapot drawing code. The former is quite well documented. The latter not so much.

It's getting late, and I need some sleep for work tomorrow, so I'm going to sign off now :)

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Rob mentioned that he’d like some help writing some stuff about X + OpenGL, which inspired me to get back to writing OpenGL stuff for X/GTK+. My last project, which was as much as two years ago now, was Jenkara, named after that quite taxing young lady of the similar name. You can see what kind of progress I made on that package here.

It was pretty neat, but it was written in straight-C GTK+. It was painful and not scalable.

I’m trying to learn how to use libglademm in a way that doesn’t suck. I like the idea behind Glade and libglademm, but visualizing how to create C++ objects that represent the widgets is a little difficult for me. Perhaps I’ll use a hash table. But that sounds kludgy. I should REALLY find an app that’s done it correctly and steal their code. That’s how all the professional code monkeys do it, right? But which app is that? I’ll ask the glade mailing list.

The upstairs neighbor is doing a lot of moving around.

So.. When I figure out how to use this libglademm stuff, what should I do with it? I’d love to make a 3D modeler and a texture mapping tool and help the two of them talk to each other. Perhaps I should do that. And publish the communication protocol. And see what other mischief I can get up to. Sounds like lots of work, but it also sounds like fun work. Maybe I’ll talk to Naofumi about it. Yeah, I’ll do that. Okay, I sent that email.

LogJam kills its gnome panel icon when you close the main window. Shouldn’t it stay open? I’m compiling from source (and forgot I was doing so) to see if this has been “fixed.”

I’ll send, close and re-start to see if it’s changed...

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C.J. Adams-Collier
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Name: C.J. Adams-Collier
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